Like many young comics, you need to imitate Pryor and Hedberg and Carlin before you find your own voice. There’s no algorithm for it and developers can usually be forgiven for bombing. It’s an incredibly difficult and unscientific challenge to integrate resonant and effective comedy into the formal language of games. Good humor, as most of us have come to realize, is a rare commodity in games, and with good reason. Join gaming leaders online at GamesBeat Summit Next this upcoming November 9-10.
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